Table of Contents

As some hints may have already led some people to suspect, Regalia V3 as a map is under construction (though technically this would be V2). Regalia V3 will not be a rebuilt version of Regalia V2, but a Regalia moved onto a completely new map. This means existing streets (may) be moved over to the new map in their entirety, the city will in general receive an internal restructure. There have been issues with the current version of Regalia for quite a while:
  • We cannot expand in any other direction than North and East, which is not optimal for city planning.
  • The Undercity is terrorized by bad construction decisions made years ago, and horrible World edit errors.
  • We do not have access to a snapshot of the map, so we cannot use /restore on ugly flat stone areas.
  • Regalia’s underground is currently filled with caves, tunnels and unneeded mines. This results in heavier FPS strain on players.
  • Regalia is not built on the standard minecraft height map, resulting in odd color variations of the sky on different texture packs.
  • Our attempts to decentralize the Tavern have resulted in awkward city planning. We plan to reverse this now that we know better.
  • The current harbor cannot be expanded due to the lack of space, meaning future transport ships wold amount to more confusion among the players.
  • We cannot clean up the current map of flowing water or excessive FPS issue causing blocks, which results in a detraction of gameplay value in Regalia due to the low FPS.
  • The current map is ugly. It was made with TerrainControl and looks unrealistic.
In short, the current map is about 2 years old, and we cannot tolerate the shortcomings of it any further, as it is inhibiting expansion of our roleplay capital. The immediate benefits we expect are:
  • Easier navigation trough the new city
  • Better FPS as we go trough extreme measures to limit FPS issue causing problems
  • More and better public buildings, as we have more space to expand housing into, meaning we have more free space for public buildings.
These obvious notes should be held into account:
  • We do not have a strict release date, most optimally speaking, we could finish this medio December, early January. The old Regalia will keep in function until that time, but no innovating work or renovations will be done during that period. When a finalized release date is known, it will be made apparent at least 2 weeks in advance.
  • It is not recommended to buy housing on the marketplace right now, either in auction or the market, unless you are willing to only benefit your purchase for a short amount of time.
  • All houses will be evicted when the map migration happens. This means all players lose their houses and nobody gets special treatment in receiving a new house. There will be more houses available upon the new release, so there will be more choice, but ultimately there will be a race for real estate when the map is officially released. We are considering a couple of days overhead to allow players to explore the city and check out the housing to make sure they know what they are buying, and run towards the house they want to buy. This should allow entry level experience in the housing market for everyone, which will make rich house owners sad, but this is a technical necessity we have to commit to.
  • It is not guaranteed that Regalia will continue to function as a safe chest storage location. We are considering blocking the placement of chests to just a single or double chest to allow some basic storage, but we do not want players to store their entire private storage and then not use the houses for roleplay, which is what they are intended for. Wether we are going to commit to a storage world where you can “rent storage boxes” or force players to store their private items in survival worlds has not yet been decided.

Questions concerning these changes can be directed to our forum thread found here

Share This Story, Choose Your Platform!

Discussion

Become part of the MassiveCraft Community
Join our Discord!

About the Author

MassiveCraft Media