Table of Contents

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Regalian Citizens recovering from the recent Burning of Crookback Bay

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Direction
This week, Direction focused on an internal Staff-Invigoration Project and processing Staff Applications, Complaints, and Meritocracy paperwork. However, we also did this new format for Changelogs! If you’ve feedback on what information you’d want to see highlighted in these, let us know down below! As always, Staff is actively recruiting in most departments, so if you are interested in joining Tech, Quest, PR, Game, or World, please apply here! https://forums.massivecraft.com/forums/staff-applications.11/. Note, Quest and PR this week are undergoing some shuffles and will resume weekly updates starting next Sunday.

  • LumosJared began a series of inner reform in PR and handelled the usual weekly staff paperwork, as well as providing HR talks during the week.
  • MonMarty focused on road map testing for V6, several key estates, as well as a variety of HR talks and inter-department coordination.
  • Derpadillo provided individual Direction to Game and assisted them in [[REDACTED]].

Game
This week, the Game Department performed extensive work on two projects which are so very close to release, Massive Races and Gauntlet Dungeons. The usual 20 player tickets, numerous help chats, world cleanup and restoration, and naughty player investigations were completed. We hosted Sumo and Archery events this week! You can vote on which events we host the coming week here: https://www.massivecraft.com/discord-factions

  • Sir_Daragon created a bunch of Mythic Mobs this week for circulation, and tackled some [[REDACTED]] Game Lead tasks.
  • Bluechaos set up the Shady Merchant setup and handelled a bunch of Ban Appeals this week.created MythicMobs, built for Gauntlet Dungeons, and added quality of life changes to the Lobby which should assist new players in choosing the aspect of the server which interests them the most.
  • QGMK put in numerous hours on the Gauntlet Dungeons project. The project is coming along nicely and should provide a unique getaway for those interested in dabbling in parkour. The Gauntlet is a path to yellow, pink, and even RED items!
  • The_Fluorspar tested the newly balanced Massive Races and aided in writing the tutorial for the plugin. He also assisted in hosting the Sumo event and building for Gauntlet Dungeons.
  • Falconhand playtested with MythicMobs.
  • Drejer_ participated in Massive Races testing and Gauntlet Dungeons creation. Great work!
  • Notchyherobrine handled many in-game tickets and player-related issues such as market stalls expiring, land restoration, and punishment removal concerns. Additionally, he assisted in hosting of the Sumo and Archery events.

World
This week World focused mainly on current events, upcoming events, and serious noble estate implementation and decoration. Player events were set up for and venues were built, World staff helped with the recent fire events, and with the title changes, many nobles requested new estates and new decoration.

  • SpunSugar placed in Torquemada estate, did noble estate maintenance, a small amount of interior at the Peirgarten estate, snowed the Viduggla estate, built the bobsled course, and handled some player requests for area changes.
  • WaterDruppel worked on more V6 planning / building, worked on decorating an estate and a region in arenawall. Training with other worldstaff members.
  • Patsie Worked on an upcoming event project with Carlit0o, and helped with the fires in Crookback and in Petalcourt.
  • Bunemma Did event set up, arenawall decorating, helped with the Petalcourt fires.
  • EdnaMode_ : Worked with Caelamus on some Roleplay Resources Caves. Built four different variations with each their specific aesthetic depending on the resource found in it.
  • JakePostanJake1: Working on the Man O War’s rigging, and an interior room.
  • Snashuupomayma : Worked on the Essa spawn decoration and began on a noble estate’s interior.

Lore
Lore Updates:

World System Updates:

Event Updates:

  • People have begun taking notice of the small crystals that have spread throughout Regalia in random. They spin delicately in the air, bobbing up and down with ease. Upon getting closer they give off an audible static to them.

Roleplay Updates:

Tech
This week, tech has been working on MassiveRaces and fixing some of the bugs raised in our most recent test this week. There have also been various bug fixes on other plugins as well. CS_Birb has been working on MassiveRaces to implement Dwarf’s steady luck regal ability. He has also been working on MassiveGates refactoring the code that was implemented for finding nearby gates within a certain radius.

  • CS_Birb has been working on Factions to be able to perform relation set commands on behalf of other factions (Permission dependent). He has also been working on MassiveCore for some of the functionality of 1.16.
  • FourThirteen has been doing MassiveRaces work such as testing an minor bug fixes. He also helped Ghirko implement the find nearby MassiveGates feature.
  • XxXYaJrAbXxX has been working on MassiveRaces fixing some of the bugs that were present from this weeks MassiveRaces testing such as tridents that are thrown from a level 1+ Altalar causing the combat tag not to reset on death. He has also adjusted some of the Kathar mobs to do more damage and fix some of their abilities.
  • Derpadillo has been working on MassiveRaces as well, updating the wiki for any changes that have been made to the plugin. He has also been working on some quality of life features to make it more friendly for the player base to use upon the plugins release.
  • Ghirko has been working on MassiveGates to implement the gate near command. This command will be used to help find gates within the radius of a staff member when needing to adjust these gates.

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