Table of Contents
This will be the first post of a new weekly experiment. What we want to do is provide the players with a week by week update on what has changed/been added/removed to the server. This is still in experimental status, so it may be ceased at any time, but it may also be continued, so bear with us.
Past week changes:
- Luukwullink is no longer an admin
- Lukkerdam has been dissolved
- Vampire plugin nerfs
- Deadbolt issue fixing
- Small downtime
- Bugfixing
- MonMarty is now an admin
- New policy on peacefull/permanent faction setting
Luukwullink is no longer an admin
After some internal deliberation, a small mis-communitcation was made and Luuk had all his permissions stripped and Lukkerdam reverted to a regular player faction. Despite giving Luuk the opportunity to discuss and apeal the decision and regain his powers, Luuk decided that he was not interested in this and severed all ties with MassiveCraft. While we regret that Luukwullink will not be back, it is not an issue to dwell on too much as we must work more to improve the server.
Lukkerdam has been dissolved
After Luukwullink left Lukkerdam was dissolved. Igel_son has claimed a large portion of it as Safezone and MonMarty is changing another city once owned by them into a ruin faction. Anyone taking up land inside Lukkerdam will have their land removed as we will not give out creative created cities to players. Most areas made by Luuk will either be removed, sunken into the sea or moved somewhere else. Prospera will be the new city taking Lukkerdam’s place. We felt that Lukkerdam did not serve it’s purpose since a long time ago, and intend to revive this with Prospera. Prospera is intended to function as a server faction which allows free trade regardless of personal wealth, as well as fast travel for richer players. Future planning contains possible ventures such as investments, shares and possibly also a public library with the new Minecraft update in mind. Below is a picture of Prospera under construction.
Vampire plugin nerfs
Alot of complaints were received by players who felt the vampire update had made vampires too strong. After some investigation by admins, it was concluded that this was correct and we have implemented the following changes and nerfs:
- Vampires now run 2x as fast instead of 3x during Bloodlust
- Vampires now jump 6x as high instead of 8x as high during Bloodlust
- Holy water splash potions now range 6 blocks instead of 3
This change aims to make vampires more vulnerable and less “Lagg invulnerability cheating” by making them easier to hit with conventional weapons and holy water.
Deadbolt issue fixing
Deadbolt has been replaced by Lockette. You can expect some major changes with this update as we feel they are beneficial to the server:
- Deadbolt was bugged in a way it enabled people to place locks on stuff they did not own in their faction, this is fixed.
- Deadbolt’s expiry (after 20 days) was disabled due to being broken, and Lockette has no replacement so this stays the way it is
- Chests can be “instant locked” however doors, fence gates and hatches cannot be instant locked. They require a sign either above or in front of the door, and the placer must write [Private] and then press enter to lock a door or such.
Small downtime
The server experienced some small downtime during Monday night (european times) This was due to an unknown crash occurance and we could not reboot the server without a hardware restart done by the hosting company. A small rollback was the result.Bugfixing
We are currently working on trying to solve the issue of mob spawning. We realize this is a big issue, but the problem is alot larger then we thought it was, and finding the source of the problem has untill thus far failed. We are working on it every day, but we cannot really make much progress without the server being offline for lenghty amounts of time, so we will only be able to try and fix this in a slow pace.MonMarty is now an admin
MonMarty has been promoted to admin on Tuesday for dedication and commitment to the community. He has taken lead over the new Prospera project together with rocketfuel501.New policy on peacefull/permanent faction setting
In the past it was possible to request peacefull or permanent setting to your faction for special reasons. Because a faction was caught abusing this in more ways then one, and because they did not actually do what they were supposed to do, we agreed that these settings will from now on be reserved to server factions. With server factions we mean factions that contain no players but exist to enhance or better the exerience on MassiveCraft like Silveredge and Prospera.Plans for the next week
We are working on fixing the mob issue every day, but we cannot give an estimation when it will be fixed, we don’t even know what is causing the issue.
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Discussion
35 Comments
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I think you SHOULD give out peaceful, why not? It doesnt harm anyone :) and are faction needs it
This is an RP server that allows PVP, we cannot simply disable PVP for a faction because they want to, it would create an unfair advantage for them. As such we decided not to hand it out anymore since the last faction that received it, abused it.
But why some factions have it then like resistance haved it??
Resistance had it removed because one of their members abused it.
Again with this?
Its the chicken farms :)
To help clarify the issue with Lukwullink… I think you should post a blog on the wiki explain in some depth what happened. The way you say it here makes it seem like it’s all his fault. That can’t be any more true then his way of saying it was all your fault. Since most users heard him first, you will need more then just this to calm them down. There is also a bit of a dispute over when happens to Lukkerdam… I suggest you look at this as well, it’s also on the wiki (Lukkerdam Petition) and think of a response.
We could do that but it is not productive. Both sides of the argument made mistakes, Cay admitted he should not have instantly demoted him and talked it out first, Luuk does not seem to think he did anything wrong and ignored any constructive criticism. This should not concern any of the players though since it is internal house-keeping.
Regarding lukkerdam: Luuk wanted his entire contribution to the server to be deleted, and alot of people on the server also voted against continuing his own work, the petition on the wiki has been rejected because a team member MUST lead the new trade faction, and Nordlord1 is not a team member. This post should also adequately explain what will be done with the new port Prospera.
I know and understand that there are two sides to the story, but I don’t actually understand what happened well enough to make a proper judgement of the situation. I still think it would be helpful or at least clarifying to state the story from a 3rd person POV rather then just say “we both screwed up” (though thats better then “luk screwed up”). However, it is your choice.
i think it would be awsome if there would be a warp to lukkerdam so ppl could check it out and evrything like that.
i think it is insane to remove lukkerdam.
evryone liked their boats and the land they owned.
This. Lukkerdam was by far one of the best places on the server to explore.
:o thats a big change making chests have no timer, i personally really enjoyed finding old forgotten about chests
I will most probably add a similar expiry feature back :) At least something similar to reduce the amount of /helpops saying “Can you remove some protection signs please”. Those helpops are quite common ^^
can the staff please look at the email i sent you guys something thx :D
Whats the mob issue?
mobs wernt spawning at all, both in and out of faction land
I missed the whole thing with Luuk, I just logged in one day and my faction was gone. I never saw any petitions or anything. :-(
I would love to get all my stuff back though. With OldEternia in place, I cannot get to any of my stuff. I’m basically trapped in my basement next to my bed.
just do /spawn /warp or anything like that
Been trying to find a way to contact you guys. Is there any way a normal player can contribute to the server? I’ve been building an instance in SSP and think it’d fit well in Massivecraft.
[email protected] the best way apart from in game to talk to the staff *if they look at that* :)
1 Congrats on being a elder MonMarty
2 The new locks are good now that i read the websites and its a great change
One question for server(staff) will classes plugin be created or downloaded from somewhere becose think abaout it more players on server coud get interesed and play and u know like classes atc. Orc:stronger at axes and fist Human:stroger on swords and acrobatics Dwarf: good at mining and fists Elf: good at bow and arrows and also in acrobatics vampire: everything what he have now is ok. think abaout it it woud take great reputation and it woud be funnyer to play on this server ;D
it woud be realy hard to make it(that plugin) but u also maked vamp plugin so u know how is going Cay :D
What about WEREWOLWES and many ppl leave a city with old chests and doors but still play on the server. Maybe make expire for not used in 20 days
There are no good enough werewolf plugins to install.
http://dev.bukkit.org/server-mods/werewolf/
It has Alpha status, only one developer, was recently revived from inactivity status and there is no source code link.It’s probably not that bad but… Lets give it a couple of months and check again later.
Cay I was talking to people in Global the other day and a lot of people agree that Vampires should have a few maybe 5 second cooldown between every 2 or 3 jumps that they do. It’s too hard to take them down with your own lag, server lag and their lag. Mixed with a high combat skill and maybe potions they’re too hard to take down. This also ruins PvP. Have a think about it. :P
Maybe you could make each jump add 2-3% or something to their temperature? That way they could still use it to get around easily, but couldn’t jump continually in combat.
We have recently nerfed Vampires as pointed out in this article. We will not be introducing any more nerfs unless the elders deem it necessary.
i think it is ok bloodlust only works in 1 minute and it is a really big handicap not to go outside and it hard to get the blood to bloodlust
it is really hard to hit vamps when they use their bloodlust
You will be missed Luukwullink, you were a good player, PvPer, RPer, and Moderator.
as for vamps, build a wall, the reason we switched flight for super jump is so walls would be a functional and RPish part of the game again, rather than either decoration or a monstrosity. although I think vamps should respawn with 1/2 heart, and add more “Vampire Hunter” features such as a chance to cure vampires with Smite enchantments, and making it harder to become a vampire in the first place, maybe a chance for the infection to kill you, rather than make you vamp.
I will also like you can die indtrad of getting vamp. And maybe in battle do it so vampires not damage if they infect you. and only 10% chance get vamp with 20 blood. And with intend only 1% per hit.
These update posts are very helpful! It answered every question I had :D
I wanted to know where to read up on how to contribute to the server, because i can’t seem to find it anywhere. :)
Look under ‘Missions’