Table of Contents
Technology
- Cayorion: Fixed some bugs and improved the comparison algorithm in the database driver. Sharding works now but needs a couple of more features and bugfixes.
- Cayorion: Fixed some more sharding related bugs and features. Sharding is now very close.
- Cayorion: Enabled sharding. We run on two servers called s3 and s4. s4 contains all medieval worlds except regalia. The rest of the worlds are on s3.
- Cayorion: Recoded the /tps,lag command to be sharding compatible.
- Cayorion: Changed colors used in the /list command.
- Cayorion: Recoded the player limit logic to work better for for premium members and sharding.
- Cayorion: Fixed a bug where you could not start a new faction base if you had one in another world.
- Cayorion: Fixed a bug where you could not teleport while in a vehicle/boat.
- Cayorion: Merged the two online maps into one. The map can now just as previously be found at http://map.massivecraft.com.
- Cayorion: Re-added the McMMO ability “call of the wild” (taming). It was removed to balance bloodlust but that was not enough. Since we have disabled bloodlust for now there is no point to removing “call of the wild”.
- Cayorion: Reintroduced the AFK kick.
- Cayorion: Coded and released CreativeGates V2.0.0
- Cayorion: Setup the third server increasing the player limit to 350.
Game
- Ulumulu and igel: Made the chess in Regalia playable.
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Discussion
4 Comments
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Does this mean there is an exact date for sharding?
No I can’t give an exact date but it feels like “pretty soon” which is somewhere between 5 days and 3 weeks. I have no idea honestly. Suddenly it will get all “stable enough” in my face and we will “enable it”.
It’s actually enabled already but there is only one world on the second server and only team members can teleport there to test it out.
all i heard at first: blah blah blah, sharding, (me:) wait what?
Anyone up for a spot of Chess? :D