Table of Contents
Introduction
Embark on an extraordinary journey in the quest game mode on MassiveCraft, where epic adventures and captivating storytelling await in a richly immersive medieval fantasy realm. Prepare to explore not just one, but two distinct worlds, each offering a unique style of quests, formidable monsters, and intriguing non-player characters (NPCs) to encounter.
In the first world, immerse yourself in a vibrant and bustling medieval city, where a myriad of quests unfold amidst its cobblestone streets and towering castles. Engage in thrilling combat against fierce creatures, solve intricate puzzles, and navigate treacherous dungeons as you unravel the mysteries and challenges that await you. Uncover hidden treasures, forge alliances, and shape your own destiny in this intricate web of quests and adventures.
Venture further into the second world, a vast and untamed wilderness brimming with untold dangers and untamed magic. Here, you’ll encounter mythical beasts, encounter ancient ruins, and navigate through enchanted forests as you pursue heroic quests that delve deep into the lore of the land.
Whether you’re a seasoned adventurer or new to the realm of quests, the MassiveCraft quest game mode offers an unparalleled experience filled with excitement, exploration, and boundless possibilities. Are you ready to embark on an unforgettable questing adventure? The realms await your courage and determination.
Features
Persistent Adventure
Even after completing the quest chains provided in our immersive quest world, the stories, experiences, and items can be used to take you further in our other worlds. The unique lore items and rewards provided by these quests can be used to take your roleplay one step further in our roleplay world, Regalia. Alternatively, these can be used to help you gain an upper edge in our survival and factions world, Essalonia. With repeatable daily quests and level-able skills such as mining, smithing, and herbalism–the fun never ends!
High Quality Maps
Countless hours were poured into designing, building, and decorating our quest worlds to bring our Quest Adventurers the highest quality worlds to explore. Tiny details have been placed everywhere for you to get lost in the adventure as the story unfolds through the quest progression. Rob a bank, explore the farmlands, battle monsters, and solve puzzles as you partake in lockpicking, codebreaking, cannon firing, music making, and more!
Rich Backstory
Our current Quest Island, Silverwind, is a strategic island located in the middle of the sea between the Regalian Archipelago to the north, Farah’deen to the east, and Daendroc to the west. It was first discovered by pirates and has since seen great turmoil as battles were fought over it and leadership has changed hands again and again. A group calling themselves the Pirate Lords have now claimed rule, and they promise stability and order, but all is not well. Many troubles still plague the land. Silverwind features twenty new quests spread across four questlines!
Seasonal Events
Massive Quest adds additional levels of enjoyment to seasonal events as well! Unique scenarios and games allow you the chance to get unique and even personalized prizes and collectibles. Keep these items forever–they will never be obtainable again after the close of a seasonal event! Don’t pass up the chance to enjoy a fun Quest-Generated game, or the chance to buy that unique one-of-a-kind lore or enchanted item from an event vendor.
Quest Worlds
The Dark World
Background
During the Cataclysm, the link connecting Aloria to the Veil was violently ripped open, creating widespread destruction and chaos throughout the world. Countless people died, and most of those who were able to fled the horrors that escaped the beyond. The few that chose to stay fought perilously; the battlegrounds surrounding Silveredge were filled with the sounds of weapons clashing with the maws and claws of powerful monsters that drew their strength from the Void. Likewise, the weakened link gave already illustrious mages power beyond their wildest dreams; the newly granted ability to channel energy from the Veil enabled them to craft and hone powerful spells and items, giving Alorians the strength to fight back. In the few breaks between skirmishes, the mages did their best to study the mysterious rend, but no answers were to be found as to the cause of such a cataclysmic catastrophe.
Decades later, the denizens of Silveredge are safe within the city boundaries, their fear of the corruption and the monsters that lay within tempered with their faith of the soldiers and the adventurers that seek the unknown. However, the night air in the tavern and the stories woven by the hearth contain a common thread: the further one strays from the safety of Silveredge, the more danger one will face.
Key Notes
- No PvP
- Frequency of difficult mob spawns increases the further from Silveredge the player is
- Green mobs start spawning 750 blocks away from spawn, Yellow 1000 blocks away from spawn, and Pink 1250 blocks away from spawn
- Spawn rates start at typical survival spawn rates, but steadily increase up to 6x spawn rate for pink and yellow mobs at 3250 blocks from spawn
- No elytra
- No backpack outside of established towns
- Players can use powerful magical spells and artifacts in Ceardia only to fight monsters
- 5 Pink miniboss spawns that players can farm for Regals and valuable items
- 5 very difficult red boss mob fights that players can fight for better rewards. Requires keys (dropped by pink minibosses) to fight, and it is strongly recommended to bring a team to help. The more players, the better chance of survival.
- Treasure maps that players can search throughout the world to find valuable loot
- Various quests scattered throughout towns (To be added in next major update)
Magic
Players can get broken wands at 2% drop rate from pink miniboss mobs. Broken wands can be repaired at silveredge observatory for 250r and 32 emerald blocks.
- Fire Wand: Deals constant damage in a cone, up to 13 blocks away. Deals 10 damage per hit and lights targets on fire for 5 seconds. Consumes 3 coal per second.
- Lightning Wand: Shoots a straight line projectile that causes lightning bolts to strike enemies up to 160 blocks away, dealing 20 damage within a 3 block radius. Can be cast once every second. Consumes 1 iron ingot per use.
- Earth Wand: Launches a massive boulder in an arc trajectory that deals 30 damage within a 6 block radius of where it hits. Can be cast once every 4 seconds. Consumes 1 coarse dirt per use.
- Frost Wand: Conjures a bitterly cold aura in a 7 block radius around the player, dealing 8 damage and applying slowness 4 to impacted mobs for 5 seconds. Can be cast with a 1 second cooldown. Consumes 1 ice block per use.
- Air Wand: Deals 7 damage to mobs within a cone, up to 9 blocks away. Attacks knock back a great amount (more than knockback 5!). Attacks also grant you speed 2 for 7.5 seconds after use. Has a cooldown of 0.45 seconds. When used while the player is crouching, attacks can also knock players backwards. This mechanic can be used repeatedly to grant a hard to control low speed flight! Consumes 1 string per use.
- Water Wand: Heals the caster 2 hearts and grants regen 3 for 2.5 seconds, and players within 5 blocks of the casting player 1.5 hearts and grants regeneration 3 for 2 seconds. Also extinguishes players on fire within a 5 block radius. Has a cooldown of 1 second. Consumes 2 lapis lazuli per use.
All Magic wands share the same cooldown. E.g. if earth wand is cast, other wands won’t be able to be used until earth’s 4 second cooldown is over. Master wand variants, which don’t consume any items on use, can be obtained very rarely from treasure maps or boss mob drops.
Treasure Maps
Treasure maps can be obtained from pink miniboss mobs at a 15% drop rate. Treasure maps guide the player towards various locations scattered throughout Ceardia by notifying the player how many blocks they are from the treasure. There are 3 steps for each treasure map where players will have to find a new location until they get the buried treasure.
Treasure maps are guaranteed to give the player 25-95 regals, as well as 2-4 random treasure item drops. Items drops are separated into different drop tables at varying odds. Item descriptions listed in next section.
- Tier 1 Drop: Random Master Wand, Infinite use potato(never consumed on use), Fusion item used to combine 8 tier 2 offhand beacons into 1 tier 3 offhand beacon. Each has a 1/6144 drop rate per item drop.
- Tier 2 Drop: Random pink tier Ceardia Magic armor piece (1/682 drop rate)
- Tier 3 Drop: Pink mob teleport gem(1/569 drop), Fusion item to combine Tier 1 offhand beacons to tier 2 beacons (1/853 drop), Boss teleport gem (1/341 drop)
- Tier 4 Drop: Random yellow tier Ceardia Magic armor piece (1/203 drop rate), random magic wand (1/285 drop rate), Random Tier 1 offhand beacon (1/106 drop), Town teleport gem (1/177 drop)
- Tier 5 Drop: 2-5 Pink mob teleport scroll (1/71 drop), 2-5 boss mob teleport scroll (1/53 drop), 3-5 town teleport scrolls (1/35 drop), Random green tier Ceardia Magic armor piece (1/30 drop rate)
- Tier 6 Drop: Beacon (1/21 drop), Elytra (1/21 drop), Random diamond god weapon/armor/tool piece (1/10.5 drop), 20-32 sticks of Dynamite (1/5.3 drop)
- Tier 7 Drop: Random mineral/ore drop (1/2 drop), includes 20-32 diamonds, 32-48 gold ingots, 32-64 iron ingots, 32-48 emeralds, 5-8 phantom membranes, 16-32 enderpearls, 16-32 gilded blackstone, 1-2 netherite scrap, 48-64 quartz.
Ceardian Items
- Master wands: Used to cast magic without consuming items
- Wands: Used to cast magic while consuming items
- Broken Wands: Can be upgraded to a regular wand for regals and exp
- Everlasting Potato: Provides 6 food and 4 saturation on use, never consumed on use and can be used indefinitely. Can be used outside of Ceardia.
- Tier 1 offhand Beacon: Comes in 4 variants, regen, resistance, speed, and strength. When placed in the player’s offhand it grants a permanent level 1 effect to the player as long as it is in their offhand. All 4 Tier 1 beacons can be combined into a Tier 1 omni beacon in the crafting table that grants level 1 strength, resistance, speed, and regen to the player. Omni beacons can be disassembled by crouch right clicking while holding them. Offhand beacons only work in Ceardia
- Tier 1 artifact of fusion: Can be combined with 8 Tier 1 offhand beacons in the crafting table to create a Tier 2 offhand beacon. This cannot be undone
- Tier 2 Offhand Beacon: Same as Tier 1 but grants a level 2 effect.
- Tier 2 artifact of fusion: Can be combined with 8 Tier 2 offhand beacons to create a tier 3 beacon. This cannot be undone
- Tier 3 beacon: Same as other tiers but grants a level 3 effect. However this variant cannot be combined into an omni beacon.
- Magic Ceardian Armor: 3 types of armor full sets (helm,chest,legs,feet).
- Healing Set: Heals 0.5 hearts when hit
- Evasion Set: Player doesn’t take damage when hit
- Reflection Set: Deals 7 damage to the mob that hurts the player.
- Each set comes in 3 tiers:
- Green: 2.5% chance of activating per hit per piece
- Yellow: 5% chance of activating per hit per piece
- Pink: 7.5% chance of activating per hit per piece
- Only works in Ceardia, still works when armor is repaired with mcmmo or anvil (Basically anything that preserves lore text also preserves mythic item skills)
- Teleport Gems: Teleport gems can instantly teleport any player from anywhere in Ceardia to either particular pink miniboss spawn, boss entrance, or town. Gems are not consumed on use, however pink and red mob teleports consume 5 emerald blocks on use, while town teleports consume 1 emerald block on use.
- Gem list:
- Town:
- Silveredge
- Marshburrow
- Drachenburg
- Islvale
- Heltbury
- Rohkdryl
- Pink miniboss:
- Ancient Ruins
- Desert Ruins
- Abandoned Keep
- Orc Settlement
- Void Altar
- Boss Mobs:
- Ancient Dakkar
- Spider Queen
- Necromancer (Black Keep)
- Town:
- Gem list:
- Teleport Scrolls: Similar to the teleport gems, however these are one use only (consumed on use)
- Stick of Dynamite: Basically a short distance throwable grenade, deals 30 damage to mobs within 3 blocks of where it lands. Useable outside of Ceardia. (Also obtainable from the orc settlement)
- Boss Key: Opens the doorway to various boss mobs for 2 minutes. Consumed on use. Is dropped by pink miniboss mobs at a 10% drop rate.
- Various weapons dropped by boss mobs with special abilities only usable in Ceardia.
- Sword of Respite: Deals 20 damage and ignites mobs within 5 blocks on right click while holding it. Can be used every 30 seconds
- Assasin’s Blade: Right click while holding to deal 200 damage in the next attack (usable every 30 seconds)
- Axe of Rage: Grants a permanent strength effect to the user when holding it, based on the user’s health.
- 8.5-9 hearts: Strength 1
- 6.5-8 hearts: Strength 2
- 4.5-6 hearts: Strength 3
- 2.5-4 hearts: Strength 4
- 0.5-2 hearts: Strength 5
Inns
Each town (except Silveredge) has an Inn. Inn’s offer several things to purchase for players:
- Food:
- Gourmet Baked Potato: 1r , completely heals player and gives full food and saturation
- Perpetual Stew: 3r, Same as above+ 5 absorption hearts
- Mooshroom Steak: 5r, Same as above + level 2 beacon effects(speed, strength, resistance, regen) for 5 full minutes. Beacon effects only work in Ceardia
- Drinks:
- Ceardian ale: 1r, heals 2 hearts, and gives 6 food and saturation, applies nausea effect for 15 seconds
- Ceardian Whiskey: 3r, same as above + applies stumbling effect and nausea for 30 sec
- House Special: 5r, same as above + periodic blindness for 30 sec and at the end you black out and wake up in a random location around town. 1/7 chance of waking up in the Inn’s King Suite
- Rooms: Players can rent rooms at various prices
- Basic Inn room: 10r, has a bed that players can use to set their /tp home
- Luxury room: 15r, same as above, also offers enderchest, lvl 30 enchant table and grindstone, Gold an Iron blocks for mcmmo use, stonecutter, and crafting table
- King Suite: 25r, same as above, also offers loom, cartography table, fletching table, smithing table, a cow, pig, and sheep spawner (each spawn only once per minute), and a Butler that let’s the player:
- Instantly get full food and saturation on request
- Instant full health on request
- Convert any raw food to cooked food by right clicking
Inns are located at:
- Marshburrow (-1147,65,484)
- Drachenburg (-1268,73,-671)
- Islvale (948,85,703)
- Heltbury (609,80,-1373)
- Rokhdryl (1780,66,1871)
Ceardian Horsemaster
Can be used by players to fast travel from any town to any other town for a regal payment.
From: ↓ To:→ |
Silveredge |
Marshburrow |
Drachenburg |
Islvale |
Rokhdryll |
Heltbury |
Silveredge |
N/A |
5r |
10r |
13r |
16r |
20r |
Marshburrow |
Free |
N/A |
6r |
12r |
14r |
16r |
Drachenburg |
Free |
5r |
N/A |
13r |
16r |
10r |
Islvale |
Free |
5r |
10r |
N/A |
4r |
14r |
Rokhdryl |
Free |
5r |
10r |
13r |
N/A |
12r |
Heltbury |
Free |
5r |
10r |
13r |
12r |
N/A |
Regal cost is based on how far away the towns are from each other, while also not being more expensive to travel from the current town than it is from Silveredge.
Locations are:
- Silveredge (-1349,69,1550)
- Marshburrow (-1192, 64, 492)
- Drachenburg (-1306, 66, -641)
- Islvale (925, 86, 695)
- Rokhdryl (1801, 67, 1872)
- Heltbury (646, 80, -1386)
Horse Rental
Next to the horsemaster, you can also rent horses from the stable master. Prices are dependent on the speed of the horse with
- 15r: Basic Horse (Slowest)
- 50r: Athletic Horse (Medium Speed)
- 150r: Thoroughbred Horse (Fast)
Players can ride these horses around Ceardia to cover great distances in a short amount of time. Horses will automatically despawn if you move more than 80 blocks away from it.
Additionally, players may also be able to pick up “pocket horses”, which are horses that can be held in your inventory and placed and retrieved at will. Pocket horses drop from pink mobs and red boss mobs at a 2.5% drop rate.
Pocket horses come in four tiers:
- Leather Horse Armor (Slowest)
- Iron Horse Armor (Medium)
- Gold Horse Armor (Fast)
- Diamond Horse Armor (Fastest)
Pocket horses will automatically go back into your inventory if you move more than 80 blocks away (or drop the relevant item at your feet if your inventory is full). If you teleport outside of the horse’s render distance, it will stay put until it becomes rendered again. At which point, it will go back into your inventory.
NPC Escort Missions
Tourism is a big business in Ceardia, however the lands are often too dangerous for NPCs to roam unescorted. If you are willing to escort an NPC to a neighboring town, they will reward you handsomely!
In each town you will find Captain Swiftfoot, the NPC in charge of arranging travel to various towns. You can offer to help him escort one of his patrons to any of the nearby towns and be rewarded upon completion. The further the distance, the better the reward! The escorted NPCs will follow you until you reach your destination, they fall too far behind you (get over 50 blocks away), or you tell them you are no longer interested in escorting them. Only one NPC can be escorted per player at a time. Boss keys, treasure maps, as well as treasure map drops can be awarded upon completion, as well as a guaranteed regal reward.
For example, a short trip (Such as Silveredge to Marshburrow, 1050 blocks) will award 30 regals on average, and an 8% chance of a treasure map.
But a much longer trip (For instance Silveredge to Heltbury, 3500 blocks) will award 105 regals on average, as well as a 34% chance of a boss key, 30.5% chance of a treasure map drop, and a 23% chance of a treasure map.
Additionally, players escorting NPCs will be attacked by bandits (on average every 3 minutes). The NPC will refuse to move until all the bandits have been killed, the further away from Silveredge the more difficult the bandits will be.
Captain Swiftfoot can be found at
- Silveredge (-1385, 64, 1536)
- Marshburrow (-1206, 66, 509)
- Drachenburg (-1281, 72, -637)
- Islvale (964, 85, 722)
- Rokhdryl (1798, 71, 1932)
- Heltbury (636, 80, -1357)
Pink Mobs
All pink mobs share the same drop table, 2.5% chance of broken wand, 2.5% chance of a horse item, 10% chance of random boss key, 20% chance of a treasure map, 13% chance of a random god armor/weapon/tool, 52% chance of a random mineral/ore drop.
- Void Demon At (-467, 66, -231), in Ancient Ruins, Closest towns are Drachenburg an Marshburrow
- Void Demon At (1730, 65, -378), in Void Altar, Closest towns are Rokhdryl and Heltbury
- Desert Bandit At (857, 83, -551), in Desert Ruins, Closest towns are Heltbury and Islvale
- Corrupted Knight At (-292, 89, -1639), in Abandoned Keep, Closest towns are Heltbury and Drachenburg
- Orc King At (-671, 59, 1661) In Orc Settlement, Closest towns are Silveredge and Marshburrow
Red Boss Mobs
Boss mobs are fearsome mobs that are best fought in groups. Players can access them by finding boss keys, which open the gateway to the bosses for 2 minutes so that any nearby player can join in. Additionally, players may choose the option to lose 250r on death when fighting bosses instead of losing items and experience by talking to any of the gate guardians near the boss enclaves.
All Boss drops are the same. Red mobs drop between 500-800 regals on death. Drop table is:
- 2-4 treasure maps (30%)
- 1 magic wand (10%)
- 4-7 random minerals/ores (30%)
- Netherite Mending Tool (0.1%)
- Iron Mending Tool (1%)
- Enchanted weapon with special abilities (4%)
- Boss Key (5%)
- Master Wand (0.4%)
- Horse Item (2.5%)
- Tier 6 treasure map reward (5%)
- Green Tier Ceardian Armor (10%)
- Yellow Tier Ceardian Armor (3%)
- Pink Tier Ceardian Armor (1%)
Necromancer Abilities
- Summons zombie hordes (4+ 4 Per Player) every 15 seconds
- Summons armored zombies (2+ 2 Per Player) every 45 seconds
- Summons Skeleton Archers (average 4+ 2 per player) every 60 seconds
- Casts a poison cloud that does a lot of damage to players that do not get on the high ground ledges in time (players have 8 seconds from warning)
- Prevents players from using magic for 15 seconds, cast every 60 seconds
- Takes damage when it’s summoned undead creatures are hurt. Armored zombies and skeletons deal extra damage when killed
Spider Queen Abilities
- Poisons and slows enemies on attack 50% of the time
- Sprays a green poison aoe damage beam on players
- Will leap at it’s target and instantly kill the player if they are hit (players must hide behind either a pillar or stay out of line of sight, and are given 3 seconds to hide once warned)
- Lays Spider eggs that will hatch into dangerous spiderling hordes that consume player’s hunger and deal heavy damage if the eggs are not destroyed in time (25 seconds to destroy all the eggs, 5+2 per player are laid)
- Will occasionally poison, slow, and prevent players within 16 blocks from using magic for 6 seconds
Ancient Dakkar Abilities
- Deals heavy damage and knockback on attack. Players are strongly encouraged to use bows or ranged magic, as well as use speed 2 pots to avoid getting bashed to death
- Jumps and lands back down hard, causing boulders to crash into the ground where players are, dealing heavy damage if players do not move in time
- Spawns a sentry that shoots slow moving arrows at players (spawns 3 + 1 per player). Sentries will explode 2 seconds after death when killed, dealing 300 damage to any mob nearby (including the ancient dakkar). Players are not damaged by this explosion
- Jumps and lands back down causing a lava boulder to crash into the ground. This creates a lava pool that is 10 blocks in radius and lasts for 25 seconds that players must avoid going into or above or else they will take very heavy damage
- Occasionally goes into a rage, giving off more flame particles and moving faster for 15 seconds
- Is weak to arrows, when hit with an arrow it will move slower for 1.5 seconds
Void Onslaught Arena
In the fortress of Heltbury at (700,64,-1360) is an endless wave fight arena that players may enter to be awarded regals, powerful potions, and exclusive items.
Key Features
- Safe deaths (items and experience are kept on death)
- Team Fights allowed
- Regal and Item rewards
Gameplay
- Starts off on wave 1 where a few easy mobs spawn. Each subsequent wave gets harder than the last, with green, yellow, pink and even red tier mobs spawning in later waves. Higher waves give more regals and better item rewards.
Items
- Full Healing Potions
- Steak of Regeneration
- Strength II Potion (10 min)
- Speed II Potion (10 min)
- Evasion I Potion (90 sec)
- Resistance II Potion (5 min)
- Evasion II Potion (90 sec)
- Orb of Minor Detection
- Strength III Potion (90 sec)
- Speed III Potion (90 sec)
- Evasion III Potion (90 sec)
- Resistance III potion (90 sec)
- Regeneration III potion (90 sec)
- Orb of Detection
- Orb of Undying
- Wand of Necromancy
- Orb of Greater Detection
- Master Wand of Necromancy
- Orb of Undying(permanent)