Table of Contents

Financial situations change on MassiveCraft all the time, and our money sinks haven’t been modified in a while. Additionally, the rising problem of lack of terrain in our world maps is proving to be concerning. As such, these changes were made with the idea in mind that new players shouldn’t immediately make a faction and then abandon the server, as well as limiting the actual impact such a faction would make on the map if it does get created. For a more detailed list of the changes, see below:

  • The Faction price was increased from 100 Regals to 500 Regals. This was to accommodate the increase in ease of Regal acquisition near spawn with quests. Future price modifications are possible.
  • The Faction tax was doubled from 1 regal per 10 chunks to 1 regal per 5 chunks per day. The Faction Tax was always promised to increase over time but we never actually committed to it. We want unhealthy factions to die faster and we want factions that solely exist to protect an area from claiming to be more expensive to maintain.
  • The “Faction Map claim limit” was set to 3 maps as a default setting. This means factions can no longer claim more bases than on 3 maps. We will not retroactively enforce this rule, so if you have 5 bases on 5 different maps, staff won’t force you to abandon any bases, you just can’t claim any more.
  • The Claim Near Radius was decreased from 10 chunks to 5 chunks. This halves the “reserved” space for each faction no matter how large. In the past we always felt the minimum distance should be the render distance, but this proved incredibly clumsy by providing a massive barrier of un-claimable land.

As always, these numbers may be fine tuned as time goes by to find the sweet spot, but for now we’re fairly happy after some internal discussions. We also have some further plans to announce with regards to survival worlds:

  • We will officially confirm that Kronova and Ninjabaver have been producing a MassiveCraft world map for quite some time now, inspired by deserts, canyons and ruins. Most of the feedback from the recent world poll is implemented in this map, but we don’t have an ETA on release yet.
  • We will officially confirm that MonMarty is starting production of another world map with experimental planning. This map will have delayed MassiveRestore, no dyn-map and will be much larger than most released maps. This map will also feature lands more custom designed to facilitate faction building, by requiring the players to spend less time terra-forming and less time cutting down massive trees.

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Discussion

One Comment

  1. TheLoneShepherd 2016-10-28 at 14:33

    I like these changes because it means there will be more “unhealthy factions” dying faster thus making it easier for me to scavenge

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