Table of Contents
Over the last week we have been developing an entirely new staff department known as the PvP department. Within this week, we have recruited members who will be responsible for developing and completing projects geared towards the improvement of PvP on MassiveCraft. More information regarding the role of this department can be found here.
We’ve made an excellent amount of progress in little over a week, and we will continue to do so. Below are the changes done that affect PvP in the last week.
Vampires: Disabled → Enabled
Vampires-Bloodlust Max Time: 00:30 Seconds → 00:60 Seconds
Vampires-Combat Strength: 100% → 125%
Vampires-Combat Strength in Bloodlust: 120% → 150%
Vampires-MassiveTraits: Enabled → Disabled
MassiveTraits-Fireball: 00:03 Second Cooldown → 00:05 Second Cooldown
Glitch-Sharp IV Axes: Not Allowed → Allowed
Glitch-Sharp III Axes: Not Allowed → Allowed
Glitch-Random Healing From Damage: Broken → Fixed
Glitch-Random Excessive Damage: Broken → Fixed
Bows-Skillshot Bonus: 200% at Max → 400% at Max
MassiveTraits-AxeExpert: 25% Bonus Damage → 15% Bonus Damage
MassiveTraits-AxeResist: 25% Bonus Defense → 15% Bonus Defense
MassiveTraits-AxeVulnerable: +25% Damage Taken → 15% Damage Taken
MassiveTraits-SwordExpert: 25% Bonus Damage → 15% Bonus Damage
MassiveTraits-SwordResist: 25% Bonus Defense → 15% Bonus Defense
MassiveTraits-SwordVulnerable: +25% Damage Taken → 15% Damage Taken
MassiveTraits-UnarmedExpert: 25% Bonus Damage → 15% Bonus Damage
MassiveTraits-UnarmedResist: 25% Bonus Defense → 15% Bonus Defense
MassiveTraits-UnarmedVulnerable: +25% Damage Taken → 15% Damage Taken
MassiveTraits-ArcheryExpert: 25% Bonus Damage → 15% Bonus Damage
MassiveTraits-ArcheryResist: 25% Bonus Defense → 15% Bonus Defense
MassiveTraits-ArcheryVulnerable: +25% Damage Taken → 15% Damage Taken
MassiveTraits-HarmStrike: Disabled → Enabled
MassiveTraits-HarmRevenge: Disabled → Enabled
MassiveTraits-ArmorPenStrike: Disabled → Enabled
MassiveTraits-ArmorPenRevenge: Disabled → Enabled
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Thanks for the update, many appreciate all the work the whole team has done. Now we just need much better TPS to make benefit of all your work, so its possible to PVP more stabile, and not get effected random because of bad TPS. We look forward to follow your work.