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Regalia V2 is coming ever closer, so here another teaser for what’s to come and some of the iconic things that used to be in Regalia V1 making their return in V2.

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Regalia V2 is much larger than V1. There are more streets, more places to get lost, and more things to explore. It is currently almost twice as large as V1, and still growing.

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Greygate prison is making its return as one of the few buildings taken from Regalia V1.

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Regalia features an all new Cathedral, redesigned to move away from real world religion designs and establishing its own religious architecture

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Regalia’s streets are completely dipped into a new architectural style, still retaining the old dark Imperial atmosphere, but adding a more warm overtone, and creating variation in the streets.

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The skyline of the city is more equalized, with important buildings sticking out. This gives a more realistic feel, and makes navigating the city by looking at the direction of tall buildings easier.

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Cute little areas are in abundance, like the new high district overpass.

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The all new tavern has had a thorough redesign, making the new building roughly five times as big as the current tavern. The building has a lot of its interior locked out, meaning we never have to rebuild the tavern, but just “unlock” new areas when the server becomes more popular and the tavern can no longer handle the traffic.

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Unique streets have become more frequent like the new Old willow square. The old willow tree also comes back in Regalia V2, yet larger and with more square around it. The housing around it in particular are made for player owned *roleplay* shops, with large windows.

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The new city has more greenwork overall, adding small parks and little green areas dotted between the houses to break the style.

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Regalia’s old Scholar district is back, complete with Scholar’s court and special housing for intellectuals.

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Regalia’s old Bathhouse is back, with non Human and Human pools for racial segregation.

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The Poor district has more atmosphere, feeling truly like a poor district or even a slum where the poorest of the poorest live in makeshift houses.

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Walkways are frequent, giving the poor district a truly unique feel away from the main residential areas in Regalia.

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The Dragon Isle, or Cute Island depending on when you would have gotten familiar with it, has had a face lift and has been placed back into Regalia, this time on the sea side. Now also with rent able boats and warehouses!

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The old canals in the city have disappeared, but the harbor district and the poor district mesh nicely into one another forming great transitions between the districts.

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Part of the old Park will be brought back, but with new innovative ideas. Housing will be meshed into the park, making available the much desired park housing with beautiful views and pristine location.

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The Imperial Palace will be making its return, more grand and luxurious than before, now as a full fledged event location with ballrooms and throne rooms.

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Regalia’s wilderness itself has become extremely expansive, while most of it is the same, there are some unique locations that are worthy of being explored.

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Regalia’s countryside will be filled with different locations as time goes by. Some more hard to find than others, after all we don’t want to draw attention away from the city, but certainly locations that one might want to visit from time to time simply for sightseeing.

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Making your own Tavern/Cafe/Restaurant in the new regalia is not permitted. However! Across the city, special shops have been made, unused or empty buildings which can be bought for a large lumpsum, to be turned into a tavern or cafe complete with arsenal of drinks and foods, as well as good location.

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Discussion

2 Comments

  1. Deathy 2015-02-08 at 06:12

    Oh my! I can’t wait! This looks so beautiful and it’s getting back that kind of Silver Edge look, again… I love it already!

  2. Acer_2000 2015-02-12 at 16:07

    Make it so the quadir take over regalia V1 so that V2 is the newly built regalia and make it so that v1 is just rubke containing quadir camps :p

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