Table of Contents
Community Management
- Cayorion: Added Guideline #4 “Write Good Punishment Reasons”
https://www.massivecraft.com/team/codex - Cayorion: Approved Gnarrf’s rankup to 3/administrator project idea.
- Cayorion: Approved BigJohn840’s rankup to 1/trusted project idea.
- Ninjabaver: Remade and updated the Arenas page on the website https://www.massivecraft.com/arenas
World Design
- Cayorion: Built a new temporary prototype jail located in the meta universe.
Technology Department
- Cayorion: Removed /suicide. It could be used to spam everyone since the message was globally broadcasted. It was mainly used by premiums to escape and avoid teleportation cooldown.
- Cayorion, BigBellyBuddah, Thortuna and MonMarty: Specified the new command structure for punishments.
- Cayorion: Recoded all punishment commands (such as warn, kick, mute, jail and ban).
- Cayorion, Gnarrf and FireSoap: Configured the new jail.
- Thortuna, Cayorion: Fixed a bug where previous tempbans turned permanent.
- Cayorion, Thortuna and BigBellyBuddah: Specified the new “/whois” command.
- Cayorion: Coded the new “/whois” command.
- MonMarty: Many changes to the forums.
Game-Management
- MonMarty, Ulumulu1510: Started the inquisition RP in Regalia.
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Discussion
9 Comments
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What does the rankup project idea mean?
You can read all about that here: http://massivecraft.com/team/recruitment-and-advancement
I personally think that /suicide should have been kept, maybe just somehow disable the message thing. :P
Suicide was only used by premiums to escape durring raids anyway so. What to kill yourself? Drown, jump from a cliff or shoot an arrow in your face. :P
The command is useful for RP. Maybe have a respawn delay afterward?
Instant death all of a sudden would feel less real and thus less RP to me than the player actually jumping into a fire or drowning them selves the usual way. “/suicide” is not really a visual suicide method is it? :P
For suicide, they could do same thing as pacifist, you can’t use the command if you hit someone in the last 30 seconds
Now if only they got rid of /starve you could actually trap your enemies in a dungeon with no way out for the amount of time it takes them to naturally starve.
hmm good point