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Direction
We have a new Lobby System! You can check it out at /hub! The “Choose your GameMode” GUI will automatically open when you enter the Lobby. All of our GameModes have been added to the selection screen. When a player joins the server for the first time, they are given a book which they can use at any time to open the “Choose your GameMode” GUI.

  • MonMarty worked on server maintenance.
  • CS_Birb worked on the 1.17 project and bug fixes.
  • QGMK hosted Survival Staff meetings, performed onboarding and individual direction for Game members, updated pages on the MassiveCraft Website, and designed a new Lobby System.
  • Birdsfoot_violet performed onboarding for Lore Aspirants.

Game

  1. We welcomed Fiend_of_Massive, WildSages, and wynstiel to the Game Department this week!
  2. MCMMO Updates:
    Swords: Counter Attack will unlock and max out (20% chance) at Level 1. Counter Attack reflects 25% of the damage done to you onto the attacker while holding a sword.
    Axes: Critical Strikes will unlock and max out (20% chance) at Level 1. Critical Strikes adds 15% damage to your hit while using an axe.
    Acrobatics: Dodge will unlock and max out (20% chance) at Level 1. Dodge removes 33% of damage you take when hit.
    WoodCutting: Max tree size able to be cut with Tree Feller increased from 500 –> 750 blocks.
  3. Every biweekly scoreboard will reward the faction with the highest kill/death ratio (with at least 10 kills) with 50 bonus power. This power will be kept until one month after the release of Ithania. Each faction can win the award a maximum of twice, and any factions who previously had bonus power will be getting theirs removed.
  4. Our Spooktober Events are on the horizon!
  5. Due to everyone’s diminishing diamond reserves the cost to repair items via MCMMO have changed from blocks to the ingot variant for each item in order to sustain PVP.
  6. The Kingdom’s addon, Sieges, is in the early stages of development!
  7. New Halloween themed mobs are waiting for you on the server!
  8. The war declarations page has been cleared up and old declarations archived. To view old war declarations, please view the war declaration archive.
  9. Regarding the new survival map, Ithania, we plan to synchronize its release with Kingdoms to allow more breathing room for the map creator, MonMarty and to provide a chance for new Kingdoms to properly settle there and with appropriate amount of space within the new world. In the meantime, Lore staff continue to expand the B02 pallet.
  10. Each Race Level Voucher you can obtain via the rare vote crate (/vote) will grant you 4 levels of a desired race.
  • QGMK aided players, updated MCMMO abilities, updated repair mechanics, investigated players, trained Game Staff members, tested Gauntlet Levels, handled appeals and reports, and tested bugs.
  • BlueChaos created mythic mobs, debugged the halloween mythic mobs, and trained game staff members.
  • skhosh aided players, moderated rule violators, tested plugins, and trained game staff members.
  • Sevak aided players, worked on the weekly PVP scoreboard with Ndfeb, created plans for sieges, and created items.
  • Effloresce aided players and tested bugs.
  • Rahm_Kota aided players, worked on a tutorial, cleaned up the war declarations, and performed more in depth game staff training.
  • Fiend_of_Massive answered helpchats, tested the new gauntlet levels, edited the game guide, tested mobs, created items, and performed game staff training.
  • wynstiel tested mobs and created items.
  • WildSages edited the game guide and help skhosh with plugin testing.

Quest
Quest and staff volunteers continue to work on the Ezekiel event boss. Gauntlet continues maintenance and code fixes in comparison to Live version. Factions Lobby teleportation quests were fixed after a bug was discovered.

  • Iyyiushi performed Gauntlet levels 1-10 reward rewrite after bug discovered during previous fix. Testing showed the levels now work.
  • Derpadillo performed Ezekiel Event Mob planning, testing and writing as we work closer to release and fixed a bug in the Essa Lumberjack Quest.

Tech
Sieges: Work is continued on the Sieges plugin to make the requested features for the plugin functional. More information can be found in the #sieges-updates channel in the survival discord.

PR
PR discussed potential games and protocols for future community nights. They handled hourly tickets regarding the Sacrosankt during curing hours and posted daily to the social media accounts. The third episode of the Massivecast has been scheduled for next week.

  • Kirishark submitted the PR round-up, held the speedrun, prepared for the upcoming podcast and took PR tickets.
  • Femma upkept social media posts and prepared for the upcoming podcast.
  • Wynstiel upkept social media posts.
  • Seoulmate upkept social media posts, set up for the staff trick or treat event and initiated a project on improving community game nights.
  • Northern_Ireland worked on the next player spotlight.
  • Battlebrawn worked on the biweekly factions post and worked on the next factions spotlight.

World
World continued to work on the MassiveRaces Dungeon construction.

Lore
Breizh Unionism published. It’s just an expansion on regular Unionism, moving it from the (angel Sect) to its own sort-of-schism. Also renamed all the christian analogies to their own things. Still dudes and dudettes with angelic wings, but they are their own thing now. https://wiki.massivecraft.com/Breizh_Unionism

Asha are now able to use Magic. Part of the lore that blocked the Asha from using Magic was changed. The cultural stigma still exists because of history, but the actual Racial Ability that prevented Magic is removed. Instead, the Asha have a mechanic where if they learn any type of Magic or are infected with any type of Affliction, their Racial Abilities change accordingly.

Clockwork rework is done. It’s now “Engineering”. Engineering has replaced Clockwork as a Point-Buy Pack: https://wiki.massivecraft.com/Engineering

Changes:
– Unlocked Steamtech, Crystaltech for Engineering, kind of like re-skins for the old Clockwork.
– Added entirely new Tech: Magitech, Hallowtech, and added Dark Metal in prep for Cratos rework as well as Living Metal visualization.
– Added a Branch choosing mechanic where characters stick to one type of aesthetic for their Engineering Abilities.
– Clockwork Pack One: Technik is now gone. The Clockwork->Sorcery buy mechanic was a horrible idea, it has no replacement.
– Clockwork Pack Two: Environment is now Engineering Pack One: Environment, basically the same.
– Clockwork Pack Three: Golem is now Engineering Pack Two: Golem, with some minor changes:
—– Golems now also have Racial Abilities of the operator.
—– Golems now make the identity of the operator even more obvious for fairness reasons.
—– Golems are no longer immune to Control Powers, Illusions, or material degrading Abilities.
– Clockwork Pack Four: Control is now Engineering Pack Three: Control with no changes.
– Clockwork Pack Five: White Core is now Engineering Pack Nine: Hacking with a couple of changes:
—– It is no longer unique to only Cratos and Qadir, and also doesn’t screw with other Abilities directly anymore.
—– It has some functions that make other people using Engineering Abilities funny/extra functions, never robbing anyone of Abilities.
—– It has some added deep-lore uses and progression uses with Dragon Soulcores.
– Clockwork Pack Six: Biotics is now Engineering Pack Four: Biotics. This pack has several changes applied:
—– Each Branch of Engineering applies a different effect to the bodily and mechanical functioning of the Biotic pieces.
– Engineering Pack Five: Mending is a completely new Ability that grants equivalent Light Mending II with tech, but can be self-used on Golems.
– Engineering Pack Six: Weapons is a completely new Ability that grants a weapon summon through rapid assembly tech.
– Engineering Pack Seven: Hooking is similar to Wall Scale, but has downwards and horizontal use, and can carry +1 person, and can be used on people also.
– Engineering Pack Eight: Familiar is similar to other Familiar abilities, except that Engineering familiars have programmable personalities that can speak.
-There is now a cooldown on Engineering’s Golem Creation. If a golem is destroyed, it takes a week to re-build.

Event Updates:
The Emperor has sent a missive to the resistance groups, noting that “spies have uncovered that in the Temple of the Lady of Salvation God Empress Ness, the Sakrosankt has seemingly restored itself spontaneously”, marking it a blessed sign from the Everwatcher that it is time to retake more parts of the city. He commends those who have tried to restore parts of the city in the past, but remarks it is now time to make use of the Sakrosankt to cure the infected. The Emperor commands the retaking of all of New Town, but to halt before going into the Imperial Isle where the Demetrius problem still remains. Demetrius has flexed itself again, and bombarded part of Rose Court to remove any barricades around the Alms Ministry.

We’re moving towards the end game, so some rule changes when it comes to interacting:
– Vampires and Cahal can be cured in the Sakrosankt, but the manner of curing is somewhat different.
– Infected need to simply be shoved into the Sakrosankt and it will begin, locking them in it (despite being able to walk out)
– This curing process takes 15 minutes, and can have a maximum of 3 people inside at a time.
– Due to the threat of Demetrius, resistance groups no larger than 10 (including prisoners) may venture into Imperial Isle / Old Town at a time.
– Due to the threat of Demetrius, resistance groups can only restore order in districts in New Town. Any barricades on Old Town will be destroyed.
– Curing may only take place between the hours of 16:00 EST and 23:00 EST, to avoid any accusations of convenient curing at low pop hours.
– For every curing, curers must submit a ticket for PR or Lore staff to World announce: “The Sakrosankt in Old Town is activated!” Curing only begins then.
– After successful curing the Sakrosankt needs 45 minutes to “cool down”, before it can be re-used, so once use per hour.

But above all: Players who indicate that they want to be part of the “event arc” on the Vampire or Cahal side may not be cured. If any Vampire or Cahal that indicates OOC that they do not want to be cured is at risk of being captured, come up with some way for them to escape in the situation, or in transport afterwards. Under no circumstances may people be cured against their will.

Also I wanted to quickly address, regarding the completion of this “Event Arc”, there is no “Canon”, way to solve it, and none of the other staff are “in the loop” about what the final draw is going to be. That being said, I will likely only be able to deploy a semi-progression semi-in-game conclusion. We will not be seeing a major 40+ player event conclusion like we did at the Clicker Arc, because we just don’t have the manpower for that level of synchronized events, especially when most if not all staff are also players in the events themselves. For those who have opened up a “specific window” in the last few weeks, some IC conclusion will become available, but for everyone else who has been doing the usual stuff, there will be a sign-up on the forums to be included in the blow-out progression with a variety of roles. More to come on that later.

The Brass Whispering is up and about, stalking the halls of Graygate and the Imperial Isle District, chattering and announcing to anyone it meets that it has important things to communicate to all the Vampires, whether they support Xiltruum or not, information that is relevant to the future of all Vampires in the world, and for the Vampires to gather in the Great hall of the Regalian Prison in 2 hours for when the Brass Whisperer returns.

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