Table of Contents
How do Sieges work?
Siege Points
Siege points are granted to the attacking or defending sides through regular siege clashes that take place four times a day (by default, without agreed clash skip) in the siege zone area. Points can also be gathered by holding the clash capture area at the center of the siege zone.
Clashes
Clashes are battles that take place in a special zone on a faction or kingdom’s borders. The side with the highest amount of points at the end of a clash wins. The outcome of a siege is not defined by the results of a single clash, but the performance of your kingdom and faction across the entire siege period.
Siege Timing
Siege timing is dependent on whether attacking kingdom chooses to plunder or conquer the defending faction.
Siege Locks
Sieges introduces the new siege lock mechanic that prevents factions from leaving their kingdom and players from leaving their faction while locked.
Spoils
Attacking and defending sides are rewarded for being victorious. If the plunder option is selected, the defending faction has a regal amount stolen from their faction bank, in exchange for a shorter siege lock time. If the conquer option is selected, the defending faction is locked into the attacking kingdom for a longer period of time. If the plunder option is not possible due to lack of regal tribute in the faction bank, the conquer option is selected automatically.
Ending a Siege
If the defending faction wins, the attacking kingdom forfeits their war war chest. Defenders receive this war chest as a regal payment to their faction or kingdom bank. If there’s a tie, the war chest is split between attacking and defending sides. The defending faction is also not forced into the attacking kingdom. Once a siege is over, regardless of the outcome, the defending faction goes into cooldown and cannot be sieged for a period of time.
What permissions are there?
Faction MPerms
- Forfeit denotes who can forfeit a siege if the faction is independent. If the faction is in a kingdom, forfeiting permission is handled through its parent KPerm.
- SiegeGuard denotes who may participate in a siege if the faction does not belong to a kingdom (independent faction). If the faction is in a kingdom, siege participation is determined by the ParticipateSiege KPerm.
Kingdom KPerms
- Forfeit denotes who may forfeit a siege at the kingdom level.
- ManageSiege denotes what ranks within a kingdom may propose sieges, confirm sieges, manage clash skips for a kingdom, and cancel proposals.
- ManageSpoils denotes what ranks within a kingdom may claim spoils from winning a siege.
- ParticipateSiege denotes what ranks within a kingdom may participate in a siege. This will override the faction SiegeGuard permission if the faction belongs to a kingdom.
Can I start a siege on an enemy faction if I am not in a kingdom?
No, Sieges can only be started by Kingdoms. Independent factions can not start an offensive siege on another faction. A candidate siege target must be a Kingdom’s enemy. The siege must be started by a player within the Kingdom who has permission to do so.
Participating in Sieges
How can I allow members of my kingdom to participate in a siege? Can non-kingdom allies participate in an attacking or defending siege on one of my factions?
The ParticipateSiege permission can be granted to an individual or their rank. By default, Knights (2) and above have this permission. Only kingdom members can be granted permission to enter the siege zone and participate. Third parties will be debuffed if they enter a siege zone or if they fire a projectile that lands in the zone.
Do I have to leave the kingdom that I was forced into after the siege lock period expires?
The siege lock is used to enforce conquer and plunder periods in relation to losing a siege. Once this period is over, you can leave the kingdom, or, if you’ve come to like your new kingdom-mates, you can stay at their pleasure!
Factions
As a faction leader, do I lose control of my faction if I lose a siege?
No! You remain in full control and can decide who has access with faction permissions and locks. Your faction is fully secure and you remain the master of your domain. The only difference is that your faction relations may change, based on kingdom relations that apply to all members of that kingdom.
What happens if I’m the last faction left in my kingdom and I lose a siege?
If you lose a siege and are forced to leave your kingdom as the only faction remaining, your kingdom will be disbanded. Any money in the kingdom bank will be returned to you, but the 10000 regals used to found the kingdom will not be returned.
Rule Changes
Are there any new rules that I need to know about that relate specifically to sieges?
Yes! The Game Department are planning to draft and release the new set of rules relating to sieges closer to release in a later announcement. Expect them to cover kill feeding, alt-account prohibition from sieges and other common exploits and loopholes seen on other servers that utilize a siege system. If you’ve read the siege runbook and have identified any potential exploits, please feel free to make a ticket and bring it to the attention of our staff team!