Table of Contents
Staff cannot be everywhere at once. We encourage players to self-moderate and hold each other accountable, but not to hesitate to ask for staff intervention if a situation becomes too heated or complex.
Social Rules
- Treat others with decency and respect. Assume good intentions where possible.
- Avoid gossip, malicious teasing, and excluding others. If someone bothers you, talk to them directly, or use /ignore if necessary.
- Players should self-moderate conflicts when possible but can request staff intervention if needed.
- Report major issues to staff, providing clear details and evidence.
Inappropriate Conduct
- Erotic roleplay is forbidden; any sexual interaction with minors results in a permanent ban.
- Minors must never lie about their age to engage in romantic roleplay with older players and will be held accountable.
- Topics like suicide, sexual assault, abuse, and minority violence are prohibited in Discord and roleplay.
- All forms of discrimination, racism, sexism, queerphobia, and bullying are not tolerated.
Other Rules
- Plagiarism or stealing creative content like characters, art, or skins is not allowed.
- When streaming, notify others involved in private messages or roleplay that they are being streamed.
- Exploiting plugins or Minecraft features for personal gain is forbidden. Check with staff if unsure.
- You may not submit traced or AI art unless clearly labeled as such.
- You may not use MassiveLooks skins outside of MassiveCraft without the creator’s consent.
Staff Engagement
- Staff are unpaid volunteers working to improve the server and maintain a positive environment.
- Staff authority does not extend to personal Discords unless they cause harm in the public server.
- Staff may be unavailable during certain hours; use tickets to avoid direct messages outside of staff hours.
- Players can report mistreatment by staff via Discord tickets or Forum Reports if needed.
Dealing with Rule Violations
- Address minor rule violations in good faith before escalating to staff.
- Report serious or urgent rule violations to staff with clear, unedited evidence.
MassiveCraft’s roleplay game mode is recommended for players ages 16+ due to the level of reading and writing skills needed and the predominantly adult player base.
Roleplay Conduct
- Familiarize yourself with common roleplay rules, such as no metagaming or godmodding. Ask for help if unsure.
- Players may agree to flex rules in private roleplay but must keep public roleplay consistent with MassiveCraft’s standards.
- A player’s Minecraft skin must reflect their currently played character accurately without the use of mods. The usage of third party model changing mods is allowed, but the skin beneath it must always match to a reasonable degree.
Character Rules
- Character sheets are not required unless participating in combat roleplay. Only one of your characters may be present in a single scene.
- Avoid backstory trauma or mental illness solely for shock value, and aim for lore continuity.
Combat Rules
- Combat roleplay (CRP) is usually optional. You may decline combat roleplay only if no aggression occurred on your character’s part.
- If you have initiated combat, you may not log-off mid-combat or decline consequences.
- You may not use OOC Notices to ping about CRP until it has concluded unless it is for a no-stakes friendly duel or a CRP tournament.
- Free-form CRP is allowed with consent, but the Combat System is recommended for fairness.
- Kill/maim permissions protect player character agency; repeated aggressive behavior may lead to permissions being lost. Other players may not forcibly kill or maim characters without explicit OOC consent from the player that owns the character. However, there are circumstances where a player may surrender perms through repeated aggression and refusing consequences. Players will always be given clear OOC warnings and chances to course-correct before perms are surrendered.
Scene Rules
While players may out-of-character know large amounts of information about other characters, mechanical rules, and world lore, their characters do not necessarily know these things in-character.
- Keep in-character (IC) and out-of-character (OOC) knowledge separate. Act only on what your character has learned in-character.
- Reinforcements must emote their arrival, and responses to attacks should be realistic to the scene’s timeline.
- Minor cursing and trauma may occur in roleplay, but graphic details are only allowed in private with adult consent.
Private Roleplay
- Private roleplay in controlled areas can flex lore and rules with all participants’ consent.
- These scenes must remain separate from public roleplay and not impact public storylines or player actions.
Spy Roleplay
- Spying does not require OOC consent but must follow limitations (e.g., cannot hear through solid blocks).
- If a character lowers their voice to avoid eavesdropping, they should emote this change clearly.
- A spy cannot claim they’re AFK if discovered.
Gameplay and Plugin Conduct
Lag Reduction
- Do not build large redstone contraption, pulsating circuits, redstone farms (animal or crops) or move excessive amounts of mobs or items with water, carts or pistons. Mobs will automatically despawn if more than 50 of the same type are grouped within a 4 chunk radius.
Buildings and Griefing
- Do not build unappealing structures (nerd poles, non-medieval, floating structures) or lava/water cast. Do not grief claimed chunks. Unclaimed structures are free game.
Raids, Sieges, and Traps
- Factions under 30 days old cannot be raided for more than 3 hours per week.
- Factions must have more than half of their claim border to wilderness to allow for sieges.
- Do not feed points during a siege (e.g, dying unnaturally often, rapid forfeit of sieges) or disband your faction to escape the consequences of losing a siege, or reset your no-raid period.
- Do not siege protected kingdomless factions.
- Do not create traps that players cannot teleport out of. Traps that involve portals must be visible and unobstructed.
Siege Bases
- Siege bases are allowed to be run by alternate accounts.
- The faction has to be clearly named SiegeBase (KingdomName). If there are multiple siege bases, add a number.
- Siege bases must be removed within 3 days of a siege ending. If not removed after three days, 2 siege points will be deducted for each day it remains. Siege bases that have not been cleaned up after this period will be disbanded and removed from the map.
- If you plan to use the same siege base for consecutive weekends, you must declare the siege on the next faction the following Monday.
Alternate Accounts (Alts)
- A main account is defined as the account which a player is known as. An alternate account (or alt) is an account which has been used by the same player in the past 30 days.
- Do not use Alts to perform actions your main account would not be able to do e.g. steal, bypass punishment, repeat quests or gauntlets, artificially increase mob spawns, or own additional regions.
- Factions may have a maximum of 2 alts per main account and cannot exceed 6 alts in the faction. A single player can own up to 3 factions maximum (2 alt factions, 1 main).
- Alt factions are not allowed in Ithania or Ravanna.
Glitches, Bugs, Mechanics, and Mods
- Do not abuse glitches, bugs, or unintentional game mechanics (i.e. locking full builds).
- Do not use client modification, macros, or hardware features to gain an unfair advantage. Irregular clicking methods are not allowed.
- Allowed mods include, FPS improving mods, aesthetic mods, armor or status effect HUDs, brightness or gamma mods, or schematic mods.
Faction Claim Abuse
Some claiming methods are considered abuse because they disrupt gameplay. It is important for players report claim abuse so cases can be resolved.
Claim Abuse Type | Image Clarification | Staff Response |
---|---|---|
Perfect Claims | These are perfect claims and there is nothing wrong with them, added to the list for contextual reference towards the other images. | |
Bridge Claim | Bridge Claims are illegal because they make use of the lack of blobbing mechanics to extend the full Claim Near beyond what the faction normally. If staff verify such a Claim Bridge, a request will be sent to the faction to make sure such a bridge is at least 6 in 10 as wide as it is long. For example, if such a bridge is 10 chunks long, it needs to be 6 chunks wide. If it is 5 chunks long, it needs to be 3 chunks wide, and so forth. | |
Shotgun Claim | Shotgun Claims are some of the worst Claim abuses possible. They lock down an entire area without the actual power to keep it up. If such a claim is found, Staff will not warn the faction, and simply unclaim all chunks away that are not connected to the /f home chunk. | |
Pincer Claim | Pincer Claims or Crab Claims can be seen as ways that players use to maliciously deny another faction from expanding to try and bully them out of the way of their desired faction location. Such claims can be identified with long thin arms wrapping around the Claim Near of another faction. Staff will not warn the faction in question and simply unclaim the offending chunks marked in red on the image. | |
Dither Claim | Dither Claims are used to falsely define a border between factions. They usually happen when two factions refuse to civilly resolve their border, so they just start claiming small one chunks as close as they can to prevent expansion. If such a claim is identified, Staff will not warn the faction and simply unclaim all chunks marked in red, which are essentially disconnected from the /f home claim, as well as some padding that is believed to be responsible for the Dither Claim. | |
Snake Claim | Snake Claims represent either factions which are long strings, or factions with long strings of claims sticking out of them in a Snake-like fashion. After identifying such a claim, staff will warn the faction and simply disband the offending chunks marked in red. | |
Spider Claim | Spider Claims can be identified with long thin claims sticking out of the main body. If staff identify such a claim, the faction will not be warned, and the claims marked in red will simply be removed. |
Region Rules
- Do not rent regions to strip them of materials.
- You may only rent one (1) marketplace shop.
- You may only rent one (1) house in each survival world spawn.
- You may rent as many regions as the plugin allows in roleplay worlds.
- You may request wool or glass colors to be changed via ticket.
- Owning a market shop without any stocked chest shops inside is not permitted.
- You may not alter the exterior of any building, either through use of pistons or accidental access to the region that overlaps outside walls. This includes windows, doorways, and walls.
- Rentable regions in Regalia must be used for roleplay. Do not use them for storage purposes. Do not create portals in Regalian rentals. Temporary storage for building purposes is fine, but you must remove chests afterwards.
- Portals are allowed in market regions and survival spawn rental regions only. Portals in rental regions must not have a malicious intent. Any portals in rental regions that link to a PvP enabled zone must have a sign in clear view stating so and be fully locked behind a door.
Banned Blocks
- Glow Signs
- Item Frame (any kind)
- Railway Cart (any kind)
Limited Usage Blocks
- Decoheads
- Armour Stand
- Banner